Make reading easier.
Dyslexia-friendly uses OpenDyslexic with Atkinson Hyperlegible fallback.
'Auto' follows your device's reduce-motion setting.
Perfect for classrooms. A teacher can share the link ?mute=1 to pre-mute the class.
Boost contrast for low vision, or swap success green to amber for red-green colorblindness.
How Byte talks to you. Doesn't change the code, just the vibe.
▸ tap the pond
Sixteen rows of pegs, one ball at a time. Each peg flips the ball left or right with a coin-flip’s odds. Drop a thousand balls and the heap at the bottom doesn’t pile up where you expect — it spreads out into a beautiful bell shape. Tap anywhere on the canvas to dump eighteen balls right under your finger; tap off-center to skew the bell. The same shape that polling margins, GPS error and the heights of every kid in your class come from — just made out of pixels and gravity.
Every ball does a 16-step random walk: at each peg row it bounces ±3 pixels with 50/50 probability. Sixteen coin flips give a binomial distribution; multiply by 5,000 balls and the histogram smooths into a Gaussian bell. The bins auto-rescale so the tallest bar always touches the top — kids see the SHAPE of the curve, not its absolute count.
Sir Francis Galton built the first bean machine out of wood in the 1870s to convince Victorian statisticians that lots of small random nudges add up to one predictable shape. The same Central Limit Theorem governs polling margins of error, brewery quality control, GPS positioning spread, the distribution of human heights, and almost every “bell curve” you’ll meet in school.
Every VibeBoy lab paints with these 16 colors — the same palette PICO-8 made famous. Constraints are what make pixel art feel like pixel art.
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