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Vibe Lab·WARP

Hyperspace, forever

120 stars drift toward you from the dark. The closer they get, the faster they streak past — and the brighter they burn. Cross the event horizon at the center of the screen and a fresh star spawns somewhere far off to keep the stream flowing. Hold the view and watch the shape of space.

What it does

Each star has a 3D position (x, y, z). Every frame, z decreases toward the camera. Screen position is (x*FOV/z, y*FOV/z) — classic perspective projection. A streak is drawn between the star's previous screen position and its new one, and a depth-coded color hints at how far away each star still is.

In the real world

This is the same perspective math every 3D game uses — from Mario 64 to Minecraft — and the same geometry your eyes do every time you look down a hallway. Parallel rails appear to meet at the horizon because far points compress onto the same pixel.

Painted with these colors

Every VibeBoy lab paints with these 16 colors — the same palette PICO-8 made famous. Constraints are what make pixel art feel like pixel art.

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