Make reading easier.
Dyslexia-friendly uses OpenDyslexic with Atkinson Hyperlegible fallback.
'Auto' follows your device's reduce-motion setting.
Perfect for classrooms. A teacher can share the link ?mute=1 to pre-mute the class.
Boost contrast for low vision, or swap success green to amber for red-green colorblindness.
How Byte talks to you. Doesn't change the code, just the vibe.
120 stars drift toward you from the dark. The closer they get, the faster they streak past — and the brighter they burn. Cross the event horizon at the center of the screen and a fresh star spawns somewhere far off to keep the stream flowing. Hold the view and watch the shape of space.
Each star has a 3D position (x, y, z). Every frame, z decreases toward the camera. Screen position is (x*FOV/z, y*FOV/z) — classic perspective projection. A streak is drawn between the star's previous screen position and its new one, and a depth-coded color hints at how far away each star still is.
This is the same perspective math every 3D game uses — from Mario 64 to Minecraft — and the same geometry your eyes do every time you look down a hallway. Parallel rails appear to meet at the horizon because far points compress onto the same pixel.
Every VibeBoy lab paints with these 16 colors — the same palette PICO-8 made famous. Constraints are what make pixel art feel like pixel art.
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